Start Date: 7.23.2022
End Date: 9.4.2022
Render Engine: Blender 3.2 - Cycles
Self Directed
Often my colleagues and I will describe ourselves as table top designers, meaning we design all manner of things that you might find on your dining room table. But my self imposed title of tabletop designer is not quite accurate. The main product in my business is flatware, and that is what I spend most of my time designing in the day to day. I enjoy designing flatware, but sometimes you just need to branch out. In the attempt to really earn my title I cooked up a project.
My goal was to explore the tabletop industry through a wide lens and design all of the core products of a tabletop setting. That means designing glassware, dinnerware, linens, flatware, centerpieces, and decor. I determined pretty early on that the final product of this project was not so much any one of those items, but a single rendering that contains all of them, with each item working together as part of a collection. Because I wanted to create a cohesive tabletop environment, I had to stick to a specific trend of my own choosing. And while it may not be everyone's cup of tea some of my best design work to date has come from the “Luxury Glam” segment and when you combine that with a twist of “Regency Moderne” you can get some great results. And that's how we ended up with all the black and gold, as well as the name “The Gilded Collection”.
On the technical side of things, I found the project quite challenging for a number of reasons. First and foremost there were a lot of things to model. The fun bit was deconstructing a physical wine bottle, (of course drinking all of the wine) and then reconstructing the bottle in 3D. Conversely, modeling the pampas grass centerpiece was a real battle. With the semi recent release of blender’s geometry nodes I wanted to dive into the node editor and see how I could make use of the new workflow. The pampas grass in the final rendering is thousands upon thousands of instances of a single curve with a varying radius, rotation and scale. Once all the modeling was done the only remaining challenge was lighting. Achieving a proper brilliance to the metals in the scene, and an overall correct exposure were my main two concerns. Additionally I felt that the glassware could really be brought to life if I used a high number of physical lights placed in an “accurate” location in my blender scene. This meant that I ended up modeling an entire room and quite nearly a whole house, just to make sure that lights were going in the right places. This also ensured that I had some interior for the glassware to reflect. It was probably a bit of overkill, but the results cannot be denied. Overall I am very happy with the scene and individual renderings that came out of this project.
So here's to my journey of becoming a true table top designer – cheers!
Start Date: 7.23.2022
End Date: 9.4.2022
Render Engine: Blender 3.2 - Cycles
Self Directed
Often my colleagues and I will describe ourselves as table top designers, meaning we design all manner of things that you might find on your dining room table. But my self imposed title of tabletop designer is not quite accurate. The main product in my business is flatware, and that is what I spend most of my time designing in the day to day. I enjoy designing flatware, but sometimes you just need to branch out. In the attempt to really earn my title I cooked up a project.
My goal was to explore the tabletop industry through a wide lens and design all of the core products of a tabletop setting. That means designing glassware, dinnerware, linens, flatware, centerpieces, and decor. I determined pretty early on that the final product of this project was not so much any one of those items, but a single rendering that contains all of them, with each item working together as part of a collection. Because I wanted to create a cohesive tabletop environment, I had to stick to a specific trend of my own choosing. And while it may not be everyone's cup of tea some of my best design work to date has come from the “Luxury Glam” segment and when you combine that with a twist of “Regency Moderne” you can get some great results. And that's how we ended up with all the black and gold, as well as the name “The Gilded Collection”.
On the technical side of things, I found the project quite challenging for a number of reasons. First and foremost there were a lot of things to model. The fun bit was deconstructing a physical wine bottle, (of course drinking all of the wine) and then reconstructing the bottle in 3D. Conversely, modeling the pampas grass centerpiece was a real battle. With the semi recent release of blender’s geometry nodes I wanted to dive into the node editor and see how I could make use of the new workflow. The pampas grass in the final rendering is thousands upon thousands of instances of a single curve with a varying radius, rotation and scale. Once all the modeling was done the only remaining challenge was lighting. Achieving a proper brilliance to the metals in the scene, and an overall correct exposure were my main two concerns. Additionally I felt that the glassware could really be brought to life if I used a high number of physical lights placed in an “accurate” location in my blender scene. This meant that I ended up modeling an entire room and quite nearly a whole house, just to make sure that lights were going in the right places. This also ensured that I had some interior for the glassware to reflect. It was probably a bit of overkill, but the results cannot be denied. Overall I am very happy with the scene and individual renderings that came out of this project.
So here's to my journey of becoming a true table top designer – cheers!
Start Date: 7.23.2022
End Date: 9.4.2022
Render Engine: Blender 3.2 - Cycles
Self Directed
Often my colleagues and I will describe ourselves as table top designers, meaning we design all manner of things that you might find on your dining room table. But my self imposed title of tabletop designer is not quite accurate. The main product in my business is flatware, and that is what I spend most of my time designing in the day to day. I enjoy designing flatware, but sometimes you just need to branch out. In the attempt to really earn my title I cooked up a project.
My goal was to explore the tabletop industry through a wide lens and design all of the core products of a tabletop setting. That means designing glassware, dinnerware, linens, flatware, centerpieces, and decor. I determined pretty early on that the final product of this project was not so much any one of those items, but a single rendering that contains all of them, with each item working together as part of a collection. Because I wanted to create a cohesive tabletop environment, I had to stick to a specific trend of my own choosing. And while it may not be everyone's cup of tea some of my best design work to date has come from the “Luxury Glam” segment and when you combine that with a twist of “Regency Moderne” you can get some great results. And that's how we ended up with all the black and gold, as well as the name “The Gilded Collection”.
On the technical side of things, I found the project quite challenging for a number of reasons. First and foremost there were a lot of things to model. The fun bit was deconstructing a physical wine bottle, (of course drinking all of the wine) and then reconstructing the bottle in 3D. Conversely, modeling the pampas grass centerpiece was a real battle. With the semi recent release of blender’s geometry nodes I wanted to dive into the node editor and see how I could make use of the new workflow. The pampas grass in the final rendering is thousands upon thousands of instances of a single curve with a varying radius, rotation and scale. Once all the modeling was done the only remaining challenge was lighting. Achieving a proper brilliance to the metals in the scene, and an overall correct exposure were my main two concerns. Additionally I felt that the glassware could really be brought to life if I used a high number of physical lights placed in an “accurate” location in my blender scene. This meant that I ended up modeling an entire room and quite nearly a whole house, just to make sure that lights were going in the right places. This also ensured that I had some interior for the glassware to reflect. It was probably a bit of overkill, but the results cannot be denied. Overall I am very happy with the scene and individual renderings that came out of this project.
So here's to my journey of becoming a true table top designer – cheers!
Start Date: 7.23.2022
End Date: 9.4.2022
Render Engine: Blender 3.2 - Cycles
Self Directed
Often my colleagues and I will describe ourselves as table top designers, meaning we design all manner of things that you might find on your dining room table. But my self imposed title of tabletop designer is not quite accurate. The main product in my business is flatware, and that is what I spend most of my time designing in the day to day. I enjoy designing flatware, but sometimes you just need to branch out. In the attempt to really earn my title I cooked up a project.
My goal was to explore the tabletop industry through a wide lens and design all of the core products of a tabletop setting. That means designing glassware, dinnerware, linens, flatware, centerpieces, and decor. I determined pretty early on that the final product of this project was not so much any one of those items, but a single rendering that contains all of them, with each item working together as part of a collection. Because I wanted to create a cohesive tabletop environment, I had to stick to a specific trend of my own choosing. And while it may not be everyone's cup of tea some of my best design work to date has come from the “Luxury Glam” segment and when you combine that with a twist of “Regency Moderne” you can get some great results. And that's how we ended up with all the black and gold, as well as the name “The Gilded Collection”.
On the technical side of things, I found the project quite challenging for a number of reasons. First and foremost there were a lot of things to model. The fun bit was deconstructing a physical wine bottle, (of course drinking all of the wine) and then reconstructing the bottle in 3D. Conversely, modeling the pampas grass centerpiece was a real battle. With the semi recent release of blender’s geometry nodes I wanted to dive into the node editor and see how I could make use of the new workflow. The pampas grass in the final rendering is thousands upon thousands of instances of a single curve with a varying radius, rotation and scale. Once all the modeling was done the only remaining challenge was lighting. Achieving a proper brilliance to the metals in the scene, and an overall correct exposure were my main two concerns. Additionally I felt that the glassware could really be brought to life if I used a high number of physical lights placed in an “accurate” location in my blender scene. This meant that I ended up modeling an entire room and quite nearly a whole house, just to make sure that lights were going in the right places. This also ensured that I had some interior for the glassware to reflect. It was probably a bit of overkill, but the results cannot be denied. Overall I am very happy with the scene and individual renderings that came out of this project.
So here's to my journey of becoming a true table top designer – cheers!
Start Date: 7.23.2022
End Date: 9.4.2022
Render Engine: Blender 3.2 - Cycles
Self Directed
Often my colleagues and I will describe ourselves as table top designers, meaning we design all manner of things that you might find on your dining room table. But my self imposed title of tabletop designer is not quite accurate. The main product in my business is flatware, and that is what I spend most of my time designing in the day to day. I enjoy designing flatware, but sometimes you just need to branch out. In the attempt to really earn my title I cooked up a project.
My goal was to explore the tabletop industry through a wide lens and design all of the core products of a tabletop setting. That means designing glassware, dinnerware, linens, flatware, centerpieces, and decor. I determined pretty early on that the final product of this project was not so much any one of those items, but a single rendering that contains all of them, with each item working together as part of a collection. Because I wanted to create a cohesive tabletop environment, I had to stick to a specific trend of my own choosing. And while it may not be everyone's cup of tea some of my best design work to date has come from the “Luxury Glam” segment and when you combine that with a twist of “Regency Moderne” you can get some great results. And that's how we ended up with all the black and gold, as well as the name “The Gilded Collection”.
On the technical side of things, I found the project quite challenging for a number of reasons. First and foremost there were a lot of things to model. The fun bit was deconstructing a physical wine bottle, (of course drinking all of the wine) and then reconstructing the bottle in 3D. Conversely, modeling the pampas grass centerpiece was a real battle. With the semi recent release of blender’s geometry nodes I wanted to dive into the node editor and see how I could make use of the new workflow. The pampas grass in the final rendering is thousands upon thousands of instances of a single curve with a varying radius, rotation and scale. Once all the modeling was done the only remaining challenge was lighting. Achieving a proper brilliance to the metals in the scene, and an overall correct exposure were my main two concerns. Additionally I felt that the glassware could really be brought to life if I used a high number of physical lights placed in an “accurate” location in my blender scene. This meant that I ended up modeling an entire room and quite nearly a whole house, just to make sure that lights were going in the right places. This also ensured that I had some interior for the glassware to reflect. It was probably a bit of overkill, but the results cannot be denied. Overall I am very happy with the scene and individual renderings that came out of this project.
So here's to my journey of becoming a true table top designer – cheers!
Start Date: 7.23.2022
End Date: 9.4.2022
Render Engine: Blender 3.2 - Cycles
Self Directed
Often my colleagues and I will describe ourselves as table top designers, meaning we design all manner of things that you might find on your dining room table. But my self imposed title of tabletop designer is not quite accurate. The main product in my business is flatware, and that is what I spend most of my time designing in the day to day. I enjoy designing flatware, but sometimes you just need to branch out. In the attempt to really earn my title I cooked up a project.
My goal was to explore the tabletop industry through a wide lens and design all of the core products of a tabletop setting. That means designing glassware, dinnerware, linens, flatware, centerpieces, and decor. I determined pretty early on that the final product of this project was not so much any one of those items, but a single rendering that contains all of them, with each item working together as part of a collection. Because I wanted to create a cohesive tabletop environment, I had to stick to a specific trend of my own choosing. And while it may not be everyone's cup of tea some of my best design work to date has come from the “Luxury Glam” segment and when you combine that with a twist of “Regency Moderne” you can get some great results. And that's how we ended up with all the black and gold, as well as the name “The Gilded Collection”.
On the technical side of things, I found the project quite challenging for a number of reasons. First and foremost there were a lot of things to model. The fun bit was deconstructing a physical wine bottle, (of course drinking all of the wine) and then reconstructing the bottle in 3D. Conversely, modeling the pampas grass centerpiece was a real battle. With the semi recent release of blender’s geometry nodes I wanted to dive into the node editor and see how I could make use of the new workflow. The pampas grass in the final rendering is thousands upon thousands of instances of a single curve with a varying radius, rotation and scale. Once all the modeling was done the only remaining challenge was lighting. Achieving a proper brilliance to the metals in the scene, and an overall correct exposure were my main two concerns. Additionally I felt that the glassware could really be brought to life if I used a high number of physical lights placed in an “accurate” location in my blender scene. This meant that I ended up modeling an entire room and quite nearly a whole house, just to make sure that lights were going in the right places. This also ensured that I had some interior for the glassware to reflect. It was probably a bit of overkill, but the results cannot be denied. Overall I am very happy with the scene and individual renderings that came out of this project.
So here's to my journey of becoming a true table top designer – cheers!
Start Date: 7.23.2022
End Date: 9.4.2022
Render Engine: Blender 3.2 - Cycles
Self Directed
Often my colleagues and I will describe ourselves as table top designers, meaning we design all manner of things that you might find on your dining room table. But my self imposed title of tabletop designer is not quite accurate. The main product in my business is flatware, and that is what I spend most of my time designing in the day to day. I enjoy designing flatware, but sometimes you just need to branch out. In the attempt to really earn my title I cooked up a project.
My goal was to explore the tabletop industry through a wide lens and design all of the core products of a tabletop setting. That means designing glassware, dinnerware, linens, flatware, centerpieces, and decor. I determined pretty early on that the final product of this project was not so much any one of those items, but a single rendering that contains all of them, with each item working together as part of a collection. Because I wanted to create a cohesive tabletop environment, I had to stick to a specific trend of my own choosing. And while it may not be everyone's cup of tea some of my best design work to date has come from the “Luxury Glam” segment and when you combine that with a twist of “Regency Moderne” you can get some great results. And that's how we ended up with all the black and gold, as well as the name “The Gilded Collection”.
On the technical side of things, I found the project quite challenging for a number of reasons. First and foremost there were a lot of things to model. The fun bit was deconstructing a physical wine bottle, (of course drinking all of the wine) and then reconstructing the bottle in 3D. Conversely, modeling the pampas grass centerpiece was a real battle. With the semi recent release of blender’s geometry nodes I wanted to dive into the node editor and see how I could make use of the new workflow. The pampas grass in the final rendering is thousands upon thousands of instances of a single curve with a varying radius, rotation and scale. Once all the modeling was done the only remaining challenge was lighting. Achieving a proper brilliance to the metals in the scene, and an overall correct exposure were my main two concerns. Additionally I felt that the glassware could really be brought to life if I used a high number of physical lights placed in an “accurate” location in my blender scene. This meant that I ended up modeling an entire room and quite nearly a whole house, just to make sure that lights were going in the right places. This also ensured that I had some interior for the glassware to reflect. It was probably a bit of overkill, but the results cannot be denied. Overall I am very happy with the scene and individual renderings that came out of this project.
So here's to my journey of becoming a true table top designer – cheers!